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Model Parts

GameObjects

GameObjects are the most important concept in the Unity Editor.

Every object in your game is a GameObject, from characters and collectible items to lights, cameras
and special effects. However, a GameObject can’t do anything on its own; you need to give it properties before it can become a character, an environment, or a special effect.

Prefabs

Prefabs are a special type of component that allows fully configured GameObjects to be saved in the Project for reuse. These assets can then be shared between scenes, or even other projects without having to be configured again. This is quite useful for objects that will be used many times, such as platforms.

Props & Dressings

A simple rule: if a character interacts with an object, it’s a prop; if it’s part of the scene’s atmosphere, it’s set dressing. To cite an instance: A coffee mug that an actor drinks from is a prop. The painting hanging on the wall behind them is set dressing.

About Our Values

At our core, we believe in creativity, quality, and collaboration. We craft stunning 3D game assets that breathe life into your visions. Our dedicated team values your ideas and works closely with you to ensure your project shines. With us, you get not just assets, but a partnership committed to your success in the gaming world!

Testimonials

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Lorem Ipsum is simply dummy text of the printing and typesetting industry lorem Ipsum.
Lorem Ipsum is simply dummy text of the printing and typesetting industry lorem Ipsum.

Get In Touch

Have questions or ideas? Let’s connect and bring your game to life together! Reach out today!